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3 Pokémon Titles That Didn't Get the Love They Earned

Following a vision of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as popular gaming titles in existence. The iconic Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The ongoing pandemonium surrounding card prices guarantees almost daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games go viral every year.

However despite that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were buried under the hype of the core series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them focus on the ordinary aspects that would come with living with a companion. Sure, modern titles include small features like these in recent entries—you can play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.

These poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives.


With numerous mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

WO
Written by

Wayne Owens

Emily is a minimalist lifestyle blogger and interior design enthusiast dedicated to helping others create calm, sustainable spaces.

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